
Game Designer & Developer
Hi, I'm Tony!
I’m a Game Designer & Developer that cares about teamwork, creativity, and constant growth—both for myself and the people I work with.
QA Tester at Snowcastle Games for Ikonei Island: An Earthlock Adventure
(Oct 2023 - Mar 2024)
Improved Game Stability: Increased overall game stability by identifying, documenting, and prioritizing critical bugs, resulting in a smoother player experience. Contributed to the game's recognition with awards for "Best Technology," "Best Fun for All," and "Game of the Year" at the 2023 Spillprisen.
Optimized Bug Reporting Process: Contributed to the bug reporting process using ClickUp software by creating detailed and clear bug reports, including steps to reproduce, severity levels, and supporting screenshots/logs, which facilitated quicker issue resolution by the development team.
Risk Mitigation: Mitigated risks of critical bugs by conducting regression testing on new builds, ensuring that new features and bug fixes did not introduce new issues, maintaining game integrity.
Lead System Designer for a Collaboration Project - Conan The Culinarian (Courtesy of Funcom). A collaboration with 45 team members, consisting of 3D and Game Design students.
Leadership in System Design: Led the System Design Team, ensuring the successful implementation of gameplay mechanics, levels, and UI/UX interfaces, which resulted in a cohesive and engaging player experience.
Improved Communication and Collaboration: Acted as a bridge between the Art and Programming departments, facilitating accurate and efficient information flow, which ensured that all systems were developed in alignment with the project vision and reduced miscommunications.
Enhanced Gameplay Mechanics: Designed and refined gameplay mechanics that significantly improved player engagement and retention, contributing to positive player feedback and reviews.
Decision-Making and Responsibility: Made final decisions regarding all design elements, ensuring they met the project's goals and quality standards. Held responsibility for these decisions, which led to a well-coordinated and timely project completion.
System Designer and Programmer for a Steam Project:
Messorem (Free on Steam)
Unity C#: Acquired knowledge in using the Unity Engine by deep diving in C# programming for over 6 months, along with other Unity features like animations, sprites, UX and UI interactions.
AI Design: Acquired knowledge to design and implement modular AI behaviours with diverse parameters and animations through C#, ensuring efficiency and scalability for introducing new AI types.
Combat Design: Acquired knowledge to design and implement foundational systems for elemental interactions, weapons, projectiles, and area-of-effect (AOE) attacks, enabling the creation of new game mechanics within the set of game rules.
An interview regarding my internship at Snowcastle Games, while studying Game Design Bachelor's Degree at Høyskolen Kristiania.

Hello! I'm Tony, a Game & System Designer based in Norway. I completed my Bachelor's degree in Game Design at Høyskolen Kristiania in June 2025, graduating with an A.I pride myself on being creative, analytical, and a strong collaborator. My experience lies in system design, QA, and working in cross-disciplinary teams. I care deeply about how games feel, how systems interact, and how teams communicate.My strongest skills and passions lie in game and system design, and I'm continuously expanding my toolset. I'm currently developing a reactive turn-based 2D pixel art game in Unreal Engine 5 Blueprints.
Outside of game dev, I enjoy anime, Korean shows, hanging out with friends, and sinking way too many hours into games. (3,000+ hours of Dota 2 and counting.)Feel free to reach out - I'm always open to new opportunities, feedback, and conversations!
Game Design
System Design
Combat Design
AI Design
Puzzle DesignResearch
Game Design Documentation
Technical Design Documentation
QA Testing & Documentation
ChatGPT & Claude CodeLanguages
Fluent in English, Norwegian and Vietnamese
Game Development Engines
Unreal Engine 5 (Blueprints & GAS)
Unity (C#)Source Control
Perforce
GitKrakenProduction
Milanote
TrelloCommunication
Slack
DiscordProductivity
Microsoft Office
Photoshop
I'm always excited to explore new job opportunities, receive feedback, and connect with like-minded people! Feel free to call, message me, email, or reach out on LinkedIn.